| The Plague
The Orcs are a unique race of creatures who carry a rare
disease known in Utopia simply as The Plague. Each time
an Orc province -- or any province infected with the
Plague -- successfully attacks or is attacked by another
province, there is a small chance they will transmit
The Plague to that province. While infected with The
Plague, the province will have no population growth.
Due to illness, utilization drops as well. The Plague
will naturally be cured, on average in 10 to 12 Utopian
Days -- at most, no more than 1 Utopian Month. Hospitals
can help increase the pace of the cure.
top |
The Personalities
Within Utopia Your races defines some of the fundamental
strengths and weaknesses of your province. However,
how you lead -- your background, knowledge, and experience
-- also plays a part in how your citizens grow and learn.
When entering the Utopian world, you are asked to select
a Personality for your leader. This helps to further
define your lands, possibly countering a weakness or
building upon a natural strength. That, of course, is
up to you.
The Merchant
+15% Income
Immunity to all Income Penalties (Riots, Plagues, etc.)
The Shepherd
30% faster military training, building construction, exploring,
and scientific research
All lands generate 4 bushels of food per acre daily
Immunity to Plague, Storms & Droughts
The Sage
Every 3 Acres of land produces 1 Science Book per Hour
60% Protection from Learn Attacks
The Rogue
+1 Stealth per Hour
Access to all thievery operations, including three unique to
Rogues
The Mystic
Access to Meteor Shower spell
All Guilds are twice as effective
The Warrior
20% Lower Attack Time
50% Land Losses when Ambushed
The War Hero
Access to enhanced Conquest Attack at all times
Gain 50% more Specialist and Building Credits
+20% Enemy Casualties on Attacks
The Artisan
All Capacity and Flat Rate Buildings are 25% more Effective
50% Protection of Buildings from Tornadoes, Arson Operations,
Raze and Massacre Attacks |