What are the differences between
now and the "old ages"?
First of all, back then in the old times, there
was nothing like gangbang protection, and a province could be killed
in war relatively easily - and would not be automatically brought
back into the same kingdom. That made dying much more fearful than
it is today, and you could stop a larger kingdom from attacking
you by successfully showing you were able and willing to kill one
of it's main provinces without caring for yourself - you just had
to be fierce an fearless enough.
What's more, wars were not declared simply to gain
land or honor - actually that was considered unhonorable (and there
were no limits then, you could declare on anybody, even a kingdom
just a quarter of your size). Wars were fought when diplomacy failed
- usually after repeated random attacks from the same kingdom, or
after attacks that were considered unhonorable, or after excessive
thievery.
Wars were usually not declared "on-island"
then. Almost every island had an island-NAP (non-aggression pact),
and almost every province was in the NAP - or at least honored it,
even if it did not officially participate.
The reason was boats were needed to attack kingdoms on other islands,
and a good thief then could effectively shut down attackers by sinking
all their boats. The island-NAP's were there to avoid devastating
wars on-island where there was no way to stop a superior kingdom
from attacking.
Horses were unknown then, they came only when Mehul
decided to build bridges between islands so boats were no longer
needed *g*, and boats travelled with the same speed to every other
island opposed to today's longer ways to far-away islands (and the
bridges seem to built when the age starts now, so you can see islands
farther away only with time *g*).
Things like utilization and happiness were also
unknown, as well as personalities for the races. Building strategies
were less diversified than now cause of that - there was basically
one (or maybe two) building strats for every race that were obviously
the best - most of them involving lots of homes then (30-60%).
Average province sizes were much larger as well
because exploring was cheaper, there was no exploring pool but unlimited
land, and there were lots of explorers out there ("exploring
fairy" was quite common - considered boring and unfairly overdefended
by every attacker) who created lots of land.
It was not unusual for an average player to end an age with around
5000 acres.
Top players often had 20-30% or more unbuilt land near the end of
the age, because buildings became excessivly expensive, and they
just kept the ratios of the most important buildings like guilds
and strongholds (which were similar to barracks these days).
Many of the old-time players will still mourn about
the loss of boats, if you talk to one of them by icq.
If you have some corrections or additions to this,
or if you want to tell your own story from the past, please post
in the forums!
The history of my kingdom, as told by Sir Bane
A three story building reaches high into the clouds
among the small houses and shops which line the street.A lone rider
trots his black mare down the cobblestone road,stopping at the tall
building.Above his head a sign swings in the cool morning breeze,'Tasavaltan
Tavern'.
As the man enters the establishment he observes
the walls around him.Many murals adorn these walls,displaying the
history of the kingdom.
'The Reign of Grendal' was the captions beneath
a mural depicting a woman with a stern,hard yet bloody face ravaging
the lands of an opposing kingdom and trying to no avail to show
her kingdom the way to victory.
A second mural,to the left of the first was named
'Tasavaltan Reign'.Many strong warriors fought amongst this mural,many
victories gained.
'The Era of Tutt' showing a crazed little man
shouting at the top of his lungs and wavy money above his bald pointy
head.
As the man's eyes gaze around the room he is stricken
by a very bold and angry mural at the back of the room.'The downfall'
was written below.A large dinosaur,a T-Rex,swung a mighty axe striking
a nasty blow to a globe,or rather planet it seemed.Under the two
figures was burning land and sorrowful faces,hopeless.
Though,just a little further back from that bleak
banner was another.'The Resurrection'.Many men and a few women gathered
on this mural seeming joyful and hopeful.The land below was flurishing
and life had been brought back into the kingdom.
The man standing in the center of the tavern marveled
at the struggles and victories this land had endured,and smiled
as he pondered the possibilities they held before them in this,the
7th age of Utopia.
- Sir Bane
| Ancient tales of Utopia
Back in the first age, the relations were
much different. You could only declare relations with those
of the same island. War gave benefits as it does now, Peace
gave a defensive bonus as it does now, and Ally disallowed
military attacks between two kingdoms IF both kingdoms set
their status to Ally. Neutral was the default which did nothing.
At the same time, all intra-island attacks gave higher gains
in attacks.
So many kingdoms were torn between wanting
to ally with their neighbors or wanting to landgrab them for
easier gains that required no boats. So back in those days
there was MUCH MORE going on inside the islands. Sometimes
it was heavy warfare, sometimes it was tight bonds between
each other. Most islands were a mix, yet Island #1 and Island
#2 each had their stuff together. There was VERY little intra-island
warfare and most all kingdoms of those islands knew each other
and worked together. The main reason Island #1 and Island
#2 were so successful in this was that the first few islands
filled up first with those who signed up first. And those
were naturally the already die-hard fans who knew what they
were doing. Newer players just signing up got put in new islands
that filled up and then the next island filled up. So it was
really unbalanced for the most part.
But anyways... ADAMANTIUM 50:4 started rallying
all of Island #4 together to wage war with all of Island #2.
He did an exceptional job in getting his island together and
they started with 1:2's regent, stomped him down to the ground
and moved onto 2:2's regent. The plan was to go down the list
and destroy each regent one by one. It was a good plan yet
still flawed. What better way to convince the victim island
to work together than to make it known that they'd all eventually
get attacked? Random attacks would have left the "chances
are it won't be us" attitude in many regents but this caused
everyone to realize they had no choice but to fight back before
it was their own turn.
Island #2 immediately started to crush all
of Island #4. Island #7 then joined forces with Island #4
which led to Island #1 joining forces with Island #2. So the
1 & 2 vs 4 & 7 Island War shook the continent... ADAMANTIUM
died so quickly that I didn't even know he was targeted for
destruction. Island #7's main leader also got crushed, but
not destroyed. The first 2 or 3 kingdoms on Island #2 were
severely hurt and more damage done across the whole island,
but overall we won. My kingdom pretty much made it through
unscathed even though we were a primary fighting force in
the war.
And all of this fighting brought together
an already well bonded group of regents. Being a life-saver
one day and begging for help the next made the whole island
like one big kingdom that worked together to insure the survival
of all. Without the relations being set up the way they were,
and without the Island Wars, I'd have never met half the people
I know today.
Those wars created a sense of loyalty to one's
allies more so than anything else. Loki should be able to
add to this story from things he remembers that I left out.
Now, anyone interested in hearing how much
different the game was back in the beta days? :) Everything
was named differently. I was the kingdom of Tasavalta of The
Forgotten Isle #39 (Brittania). Now I'm the province of Tasavalta
of Descending Shadow 12:22. Kingdom (province now) Island
(kingdom now) Continent (island now) So when someone asked
my location, I told them #39 on Brittania (or Continent #2)
rather than now when I'd say 12:22. It just wasn't normal
to say 39:2 as the game never listed things that way. It's
weird to look back at old Crystal Ball reports now. No relations
at all. No Boats. No Fame. Fame was instituted later in the
first age yet it was earned much differently. It was something
like 5 Fame per day to the highest NW province per kingdom.
Regent's got another 5 or so points per hour, the Top ranked
province for land and NW on each island got something like
+15 per hour. So most kingdoms only had a single province
with any fame at all as the regent typically had the most
NW so got the only two bonuses. Fame didn't do anything at
that point anyway though.
Back to the betas: There were no Tools, Crime
or Channelling Sciences. No Avians, Undead or Halflings. No
world rankings, only continent listings. No banners. No nifty
little buttons on the paper. No Dragons. No Sink Boats, Mystic
Vortex, Vermin, Quick Feet, Illusionary Forces, Reflect Magic,
Invisibility, Fog, Incite Riots, Shadowlight, Miners Mystique,
Haste, or Mind Focus. Nightmares, Clear Sight, and Expose
Thieves eventually came about, but not at first. There used
to be a Thievery Operation called Drug Armies which would
reduce the victim's military power by a small percentage.But
multi's would gangbang a province with a ton of Drug Armies
and then attack so it was removed.
Temples increased Rune Production. In the
first age they were changed to decreasing Rune Decay, then
completely removed in the second age. Clinics increased the
rate you replaced your peasantry. Markets increased your income.
(Later changed to Banks.) There were no Watchtowers or Shipyards.
Schools existed but I forget what they did. Mills were around
but reduced building time, not cost. Learn attacks didn't
exist. Multiple accounts were legal. It was a beta game and
the more accounts we had, the more bugs we had so the more
Solarianet (what Echelon used to be called) could fix the
game. There was a guy named Anti who had about 5 different
regencies. He only played Orc and he named each island Antis
Orc Slaughterhouse, Antis Orc Marauders, etc... Even though
multiple accounts were not against the rules, it caused a
huge stir among the players that he was overdoing it as most
of his islands were always at the top of the continents. But
it does prove that he knew what the hell he was doing with
this game!
The Networth formula was COMPLETELY different.
In the middle of the second beta round Solarianet actually
changed it. No warning whatsoever, everyone just changed from
one hour to the next as military was made more valuable and
science made much less valuable. I had a ton of science and
dropped by 50% while others suddenly doubled. It was absolute
mayhem since Solarianet never bothered telling us what happened.
There wasn't any of this auto-drafting. You
had to pay for your soldiers just like every other unit. This
made Night Strike and Nightmares much more powerful than it
is today. Nightmares could actually kill off soldiers in training
once all standing soldiers were gone. But don't think it was
that much harder since you had to pay for soldiers, because
troops were cheaper back then. Soldiers were about 100gc,
specialists typically 250gc and Dwarven Elites at 1100gc still
being the highest. But it did make the game more challenging
as you had to manage your population on your own and didn't
have these nice calculations telling you you're at 75% military.
It took more understanding of the game to realize when you
were short on peasants and how to rectify the situation. It
also made it more challenging in that you had to log in and
keep those soldiers in training. Rather than now when you
can set your draft high and go away for 2 days, come back
and explore 200 acres with all those free soldiers. Logging
in all the time meant a lot more to success back then.
And that's all I can remember for now. Perhaps
Loki or anyone else who played back in the betas can remember
other things.
- Tasavalta -
|
Now go
to Utopia and make history yourself!
If you are a long-time player yourself and have
stories to share, then either post them in the forums, or email
them to me! |