| Technical Terms of Utopia
Explanations of often-used
terms in Utopia which are not explained in the official guide but
commonly used by long-terms players, as well as some basic concepts
often misunderstood by newbies.
alliance
A group of provinces and/or kingdoms who work together - share target
information, make retaliations for each other - stuff like that.
Not an official part of the game and much disliked by non-members
of Alliances. Typically member provinces or kingdoms are tagged.
Examples are AV (Attacking Vikings), AA, RAT, KAER, KLA, NI, and
GSA.
Alliances usually have their own homepages and message-boards and
communicate by icq.
There is something like "Utopian World Politics", with
huge wars between alliances.
Alliances are often accused of "gangbanging".
black ops (obsolete)
since some ages, it has come out of fashion to consider ops
as "black", and basically everything is allowed
in war.
In previous ages, some forms of attack were commonly considered
as "black ops", meaning they should not be used,
even in war. Using black ops did usually get you in deep trouble
then.
Blacks ops were: casting Amnesia, assassinating wizards, excessive
killing of peasants (fireballs, kidnapping)
attacker
A province specialized in attacking (as opposed to thievery
and magic)
BE
building efficiency - if your draft rate is too high, your
building efficiency will drop. you can increase BE with
tools science. Efficiency of buildings will also slightly
decrease when you build too many of one type.
CB
crystal ball (spell that will show you details of enemy province)
CE
crystal eye (spell that will show you another kingdom's "last
month" and "news" - helpful to find out which provinces
have attacked and have forces out, and important in war times to
see if a dragon is in development)
dpa/opa
defense per acre / offense per acre, the number of defense/offense-points
per acre
explorer
A province that doesn't grow through attacking but exploring and
paradising, but is not a TM.
Usually not very welcome in a kingdom because an explorer doesn't
help in war but increases the kingdom's networth inviting larger
kingdoms to declare war and make bigger landgrabs
farm
There are cashfarms, runefarms, foodfarms, landfarms.
A multi-province which is used to feed the multi's main province.
When you discover them in your kingdom, kill them.
A farm-province typically is not very active in the forums, does
not seriously participate in your kingdom-wars, and has suspiciously
high percentages of either banks/mines, towers or farms. The multi
steals the goodies with his main province from his farm(s).
Landfarms are only used in the beginning of an Utopian Age - they
grow quickly, but have very little defense. The multi then attacks
with his main province to get much land quickly.
If you suspect a province in your kingdom of being a farm, bring
up the issue in the forums and give him a chance to explain - maybe
he's just a newbie with a bad building strategy. If there is no
reasonable explanation - get a CB and Survey, and kill if he's a
farm obviously!
gangbanging (also
known as gb)
Serial attacks on a single province. The gangbang-issue has forced
Mehul to implement "gangbang protection" - when a province
has been hit several times within short time, the gains for the
attackers grow smaller and smaller.
You can see in a Crystal Ball if your target has been attacked recently.
Don't attack somebody who has been attacked several times already.
gc ($)
goldcoin - the Utopian currency
grab/landgrab
Conquering land - done with the military attack mode "traditional
march"
landfat
A province is landfat when it does not have enough military
to defend itself. The provinces' dpa is too low. A landfat
province is considered a good target. You can usually spot
a landfat target (or see you are landfat yourself) by a bad
networth/acre-ratio.
ME
military efficiency - if your draft rate is too high, military
effectiveness will drop, making the higher draft rate
useless - unless you have enough gold to raise military
wages in order to increase ME. ME will start going down
somewhere between 50 and 60% draft. unless you can pay
double-wages, don't
raise your draft above that
Mehul
The Creator of Utopia. He is "The Utopian Lords". And
maybe one of the most hated persons in the game ;-)
Is said to have earned one million US-Dollars by referring Utopia-players
to a get-paid-to-surf
program.
multi
A Multi is somebody who creates more than one province in Utopia,
which is cheating and may get him deleted.
Typically, multi-provinces are used to gangbang, or as "farms"
NW
networth
OOP
out of protection - the first days of a new age start with everybody
being in protection (no attacks, magic or thievery ops possible).
As soon as you come OOP - out of protection - ops
are possible.
ops
operations - can be thievery, magic, or military ops
oversend
Sending out more troops then necessary on an attack. Oversending
lets you suffer higher losses and weakens your defense when you
attack with elite units.
SoM
spy on military - a thief operation that will reveal if and approximately
how much troops a province has sent out
specs
There are "off specs" and "def specs" - this
are your military specialist units, the offense specialist and defense
specialist
suicide attack
Attacking with all or most of a provinces elite units, without having
def specs. Will lead to countless attacks on the suicider
thief/thievery province
A province specialised in thievery. Usually having a thief ratio
of at least 10:1 or higher.
TM or T/M
Thief/Mage - a province specialised in thievery and magic (as opposed
to an attacker)
tpa/thief-ratio
thieves per acre
undersend
Sending not enough troops on an attack leading to a failed attack
wizard coverage
Usually reffered to in %. if you have 450 wizards on 1000 acres,
that's a coverage of 45%. The better your coverage, the better your
chance to cast successful spells and defend yourself against enemy
spells
What is the effect of your thief ratio?
Simply put: the higher your thief-ratio compared to that of your
thief-target, the better your chances to succeed.
For example, if you are 1000 acres and have 4000 thieves (4:1 ratio),
and your target has 4000 acres and 8000 thieves (2:1 ratio), you
have a good chance of success, even if your target has twice the
thieves you have - it's not the total number that counts, it's the
ratio.
Of course you can still fail, and there are other factors which
affect your success or failure - like watchtowers, clear sight-spell.
Utilization: (obsolete)
what is utilization?
It's something from an old age - forget about it :o)
Employment
what is employment?
Like in real life, your people should have jobs, so they can produce
something, and pay taxes (that's your daily income in utopia!).
Again you should aim to 100% employment as close as possible.
If your employment rate is too low, your unemployed peasants are
useless and just eat food, but don't pay taxes.
what if my employment is too low?
Your draft rate is too low and you do not have enough military (get
attacked often? spare money every time you log in cause there are
no soldiers for training? never enough offense power to break your
targets?), then raise your draft rate until your employment is back
near 100%
Income per employed peasant: 2.1 gc/day
Jobs per building: 25
Jobs for max efficiency: 67% filled
Prisoner income: 0.5 gc/day
Prisoner work: 1/2 of a job
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