Utopia - the coolest online game ever - A Newbie Guide
The Age of Light
Changes for the new Age are already included! - Major changes see
here
Utopia is a free online strategy game, there are approximately 80,000 players from all over the world. If you are new to the game, you will find some useful information here how to start, how to play, and how to find your strategy. It will need some work in the beginning to get things strait - but don't espair! Once you have grasped the concepts of the game, you can concentrate more on the fun aspects - or on the race for a top ranking!

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Technical Terms of Utopia

Explanations of often-used terms in Utopia which are not explained in the official guide but commonly used by long-terms players, as well as some basic concepts often misunderstood by newbies.


alliance
A group of provinces and/or kingdoms who work together - share target information, make retaliations for each other - stuff like that. Not an official part of the game and much disliked by non-members of Alliances. Typically member provinces or kingdoms are tagged. Examples are AV (Attacking Vikings), AA, RAT, KAER, KLA, NI, and GSA.
Alliances usually have their own homepages and message-boards and communicate by icq.
There is something like "Utopian World Politics", with huge wars between alliances.
Alliances are often accused of "gangbanging".

black ops (obsolete)
since some ages, it has come out of fashion to consider ops as "black", and basically everything is allowed in war.
In previous ages, some forms of attack were commonly considered as "black ops", meaning they should not be used, even in war. Using black ops did usually get you in deep trouble then.
Blacks ops were: casting Amnesia, assassinating wizards, excessive killing of peasants (fireballs, kidnapping)

attacker
A province specialized in attacking (as opposed to thievery and magic)

BE
building efficiency - if your draft rate is too high, your building efficiency will drop. you can increase BE with tools science. Efficiency of buildings will also slightly decrease when you build too many of one type.

CB
crystal ball (spell that will show you details of enemy province)

CE
crystal eye (spell that will show you another kingdom's "last month" and "news" - helpful to find out which provinces have attacked and have forces out, and important in war times to see if a dragon is in development)

dpa/opa
defense per acre / offense per acre, the number of defense/offense-points per acre

explorer
A province that doesn't grow through attacking but exploring and paradising, but is not a TM.
Usually not very welcome in a kingdom because an explorer doesn't help in war but increases the kingdom's networth inviting larger kingdoms to declare war and make bigger landgrabs

farm
There are cashfarms, runefarms, foodfarms, landfarms.
A multi-province which is used to feed the multi's main province. When you discover them in your kingdom, kill them.
A farm-province typically is not very active in the forums, does not seriously participate in your kingdom-wars, and has suspiciously high percentages of either banks/mines, towers or farms. The multi steals the goodies with his main province from his farm(s).
Landfarms are only used in the beginning of an Utopian Age - they grow quickly, but have very little defense. The multi then attacks with his main province to get much land quickly.
If you suspect a province in your kingdom of being a farm, bring up the issue in the forums and give him a chance to explain - maybe he's just a newbie with a bad building strategy. If there is no reasonable explanation - get a CB and Survey, and kill if he's a farm obviously!

gangbanging (also known as gb)
Serial attacks on a single province. The gangbang-issue has forced Mehul to implement "gangbang protection" - when a province has been hit several times within short time, the gains for the attackers grow smaller and smaller.
You can see in a Crystal Ball if your target has been attacked recently. Don't attack somebody who has been attacked several times already.

gc ($)
goldcoin - the Utopian currency

grab/landgrab
Conquering land - done with the military attack mode "traditional march"

landfat
A province is landfat when it does not have enough military to defend itself. The provinces' dpa is too low. A landfat province is considered a good target. You can usually spot a landfat target (or see you are landfat yourself) by a bad networth/acre-ratio.

ME
military efficiency - if your draft rate is too high, military effectiveness will drop, making the higher draft rate useless - unless you have enough gold to raise military wages in order to increase ME. ME will start going down somewhere between 50 and 60% draft. unless you can pay double-wages, don't raise your draft above that

Mehul
The Creator of Utopia. He is "The Utopian Lords". And maybe one of the most hated persons in the game ;-)
Is said to have earned one million US-Dollars by referring Utopia-players to a get-paid-to-surf program.

multi
A Multi is somebody who creates more than one province in Utopia, which is cheating and may get him deleted.
Typically, multi-provinces are used to gangbang, or as "farms"

NW
networth

OOP
out of protection - the first days of a new age start with everybody being in protection (no attacks, magic or thievery ops possible). As soon as you come OOP - out of protection - ops are possible.

ops
operations - can be thievery, magic, or military ops

oversend
Sending out more troops then necessary on an attack. Oversending lets you suffer higher losses and weakens your defense when you attack with elite units.

SoM
spy on military - a thief operation that will reveal if and approximately how much troops a province has sent out

specs
There are "off specs" and "def specs" - this are your military specialist units, the offense specialist and defense specialist

suicide attack
Attacking with all or most of a provinces elite units, without having def specs. Will lead to countless attacks on the suicider

thief/thievery province
A province specialised in thievery. Usually having a thief ratio of at least 10:1 or higher.

TM or T/M
Thief/Mage - a province specialised in thievery and magic (as opposed to an attacker)

tpa/thief-ratio
thieves per acre

undersend
Sending not enough troops on an attack leading to a failed attack

wizard coverage
Usually reffered to in %. if you have 450 wizards on 1000 acres, that's a coverage of 45%. The better your coverage, the better your chance to cast successful spells and defend yourself against enemy spells


What is the effect of your thief ratio?
Simply put: the higher your thief-ratio compared to that of your thief-target, the better your chances to succeed.
For example, if you are 1000 acres and have 4000 thieves (4:1 ratio), and your target has 4000 acres and 8000 thieves (2:1 ratio), you have a good chance of success, even if your target has twice the thieves you have - it's not the total number that counts, it's the ratio.
Of course you can still fail, and there are other factors which affect your success or failure - like watchtowers, clear sight-spell.

Utilization: (obsolete)
what is utilization?
It's something from an old age - forget about it :o)

Employment
what is employment?
Like in real life, your people should have jobs, so they can produce something, and pay taxes (that's your daily income in utopia!).
Again you should aim to 100% employment as close as possible.
If your employment rate is too low, your unemployed peasants are useless and just eat food, but don't pay taxes.

what if my employment is too low?
Your draft rate is too low and you do not have enough military (get attacked often? spare money every time you log in cause there are no soldiers for training? never enough offense power to break your targets?), then raise your draft rate until your employment is back near 100%

Income per employed peasant: 2.1 gc/day
Jobs per building: 25
Jobs for max efficiency: 67% filled
Prisoner income: 0.5 gc/day
Prisoner work: 1/2 of a job

 


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